| Developer(s) | Square Enix Product Development Division 5 | 
| Publisher(s) | Square Enix Ubisoft (AUS) | 
| Distributor(s) | Disney Interactive Studios | 
| Director(s) | Tetsuya Nomura Tai Yasue | 
| Producer(s) | Patrick Chen Yoichi Yoshimoto | 
| Artist(s) | Takeshi Fujimoto | 
| Writer(s) | Masaru Oka Daisuke Watanabe | 
| Composer(s) | Yoko Shimomura Tsuyoshi Sekito Takeharu Ishimoto | 
| Series | Kingdom Hearts | 
| Platform(s) | PlayStation Portable PlayStation 3 (HD) | 
| Release date(s) | |
| Genre(s) | Action role-playing | 
| Mode(s) | Single-player, multiplayer | 

Birth by Sleep is an action role-playing game  that introduces a gameplay aspect to the series called the Command  System. This system allows players to customize a Command Deck with  techniques and abilities that they can perform at will, called Deck  Commands  Performing ordinary attacks and Commands fills a gauge displayed above  the Command Deck. When certain requirements are fulfilled and the gauge  is full, the player's basic attack is changed to the "Surge" Command,  which racks up powerful combos depending on what Command Style is  activated. Filling the gauge a second time replaces the "Surge" Command  with the more powerful "Storm" Command.
  
Unlike previous games in the series, the game does not utilize Magic  Points (MP) for spells or magic casting. It instead uses a system known  as Focus, which is displayed in an orange gauge on the interface. The  player can use Focus to perform a technique called Shotlock with which  the player enters a first person  mode where they target enemies to cast homing spells that differ with  each character and technique, depleting the gauge relative to the number  of enemies targeted. Once depleted, the Focus gauge gradually refills  with every attack and Deck Command the player lands on an enemy.
  
Another aspect introduced in the game is the Dimension Link (D-Link),  measured in a blue gauge on the interface. It is used to draw power  from certain companions who the player characters meet during the game,  such as Experiment 626,  temporarily replacing the commands in the player's customized command  deck with a pre-determined set of commands that differ with each D-Link.  Once the command gauge is filled while performing a D-Link, a powerful  finishing move is activated to take out enemies. Each finishing move has  two levels which can render a finishing move more powerful than before,  similar to that of the Command System. The D-Link can only be used when  its corresponding gauge is filled completely, and can be activated by  pressing right on the directional pad to access the D-Link menu,  followed by selecting the chosen ally.
  
The game also features the Command Board, which appears whenever the  player completes a world, and can be accessed from save points and the  world map once unlocked. Each world has its own unique Command Board  with its own tricks and mechanisms. The Command Board plays like a  regular board game where a die is thrown and the player moves, with each  space having its own unique effect on the player. Various Disney  characters from throughout the game also appear on their respective  Command Board to either aid or hinder the player. Special panels in the  board game can trigger "special events" when landed on by the player.
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